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The ultimate game of happiness
The ultimate game of happiness









The problem is that missions don’t always end when you expect them to, so you need to toss up about whether you want to follow a ‘save all’ or ‘save some’ approach. But you could also try hiding weapons too if you wanted. Basic things include some scrap metal used for crafting, extra ammo, and health items. You can hide a few items here that you want to carry over into other parts of the game. The secret storage at the base of your bed circumvents this, but space here is limited. We enjoyed the setting (Disclaimer: The reviewer had been reading George Orwell’s 1984 shortly before playing Paranoia), and the game universe is an interesting enough take on the big-brother-dystopia.Īnother challenge to work around is that your inventory is cleared at the end of each mission. You need to decide if you want to risk letting them away with their indiscretions (maybe you agree with them), or just terminating them so Friend Computer won’t terminate you yet. You select three other troubleshooters from the available list to accompany you and then set out to restore order to Alpha Complex and to show Friend Computer that you can adequately complete any jobs entrusted to you.ĭuring missions, you will come across characters who are less than complimentary about Friend Computer and the current regime in Alpha Complex. Missions require you to report to Friend Computer so a new set of tasks can be dished out. You get a brief introduction to the controls and gameplay mechanics and are thrust into your first mission. You begin as a fresh clone that has gone through a complete brain scrub, indicating that you must have done something seriously wrong within Alpha Complex. You are a ‘Troubleshooter.’ Named as such because your job when you see trouble is to shoot it.











The ultimate game of happiness